#pragma once #include "./vec.hpp" #include "./raytrace.hpp" struct Frame { v3* data; }; void bg_fg(v3* cols, v3& bg, v3& fg, const char*& c); inline int colcvt(choice_t x) { if (x < 0.0) return 0; if (x > 1.0) return 255; return int(x * 255.0); } void display_frame(const Screen& screen, const Frame& frame); void render_frame(const Screen& screen, Camera& camera, Frame& frame, const std::vector& scene, const std::vector& objects, const std::vector& lights);