feat: add support for color and buffer shading

This commit is contained in:
2024-11-23 14:08:03 +01:00
parent b5868dfdec
commit c6238f2e1c
2 changed files with 134 additions and 14 deletions

View File

@@ -1,34 +1,61 @@
#pragma once
#include "vec.hpp"
#include <cstddef>
#include <cstdlib>
#include <cstdio>
#include <functional>
#include <unistd.h>
#include <termios.h>
#include <vector>
struct Screen {
char *buf;
/**
* Unit pixel information struct
*/
struct Symbol {
char sym;
vec<3> color = {0,0,0};
bool visible = true;
Symbol &operator=(char c) { sym = c; return *this; };
};
/**
* Function taking screen coords and space coords and returning a Symbol for
* that position
*/
using char_shader_t = std::function<Symbol(int, int, float, float)>;
std::size_t w, h;
float dx = 0, dy = 0;
float sx = 1, sy = 1;
float sx = 1, sy = 1.8;
void draw();
void clear();
char &at(std::size_t n);
char &at(std::size_t x, std::size_t y);
Symbol &at(std::size_t n);
Symbol &at(int x, int y);
Symbol &at(float x, float y);
void resize(std::size_t n);
void resize(std::size_t x, std::size_t y);
std::pair<float, float> screen_to_xy(int w, int h);
std::pair<int, int> xy_to_screen(float x, float y);
Screen(std::size_t n) : buf(nullptr) { resize(n); }
Screen(std::size_t x, std::size_t y) : buf(nullptr) { resize(x, y); }
~Screen() { delete[] buf; }
std::vector<const vec<2>*> points;
char_shader_t shader;
private:
char _dummy;
Symbol *buf;
Symbol _dummy;
static inline void gotoxy(int x, int y)
{
@@ -36,6 +63,19 @@ private:
}
};
using colorizer_t = std::function<vec<3>(float)>;
struct TanhColorizer {
float scale = 1.0;
float translate = 0.0;
vec<3> operator()(float y);
private:
static vec<3> hsl_to_rgb(float h, float s, float l);
static float hue_to_rgb(float p, float q, float t);
};
static termios old, current;
static inline void enter_noncanonical_mode(void)
{