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5 Commits
f5197bfc85
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f7c5610c95
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f7c5610c95
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1b2ff590ec
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fe62617beb
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2b20e90a08
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cf19cc7183
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1
.gitignore
vendored
1
.gitignore
vendored
@@ -1,3 +1,4 @@
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.clangd
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.clangd
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*.o
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*.o
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bin/swarm
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bin/swarm
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obj/
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15
Makefile
15
Makefile
@@ -6,19 +6,16 @@ OBJ_DIR = ./obj
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HEADERS = $(wildcard $(INC_DIR)/*.hpp)
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HEADERS = $(wildcard $(INC_DIR)/*.hpp)
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SRC_FILES = $(wildcard $(SRC_DIR)/*.cpp)
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SRC_FILES = $(wildcard $(SRC_DIR)/*.cpp)
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DEP_FILES = $(OBJ_FILES:.o=.d)
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OBJ_FILES = $(addprefix $(OBJ_DIR)/,$(notdir $(SRC_FILES:.cpp=.o)))
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OBJ_FILES = $(addprefix $(OBJ_DIR)/,$(notdir $(SRC_FILES:.cpp=.o)))
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CXXFLAGS += -Wall -std=c++20 -O2
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CXXFLAGS += -Wall -std=c++20 -O2 -I $(INC_DIR)
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all: bin/swarm
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all: bin/swarm
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$(OBJ_DIR)/%.o: src/%.cpp
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$(CXX) -I $(INC_DIR) $(CXXFLAGS) -c -o $@ $^
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bin/swarm: $(OBJ_FILES)
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bin/swarm: $(OBJ_FILES)
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@mkdir -p $(OBJ_DIR)
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@mkdir -p bin
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@mkdir -p bin
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$(CXX) -I $(INC_DIR) $(CXXFLAGS) -o $@ $^
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$(CXX) $(CXXFLAGS) -o $@ $^
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.PHONY: debug
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.PHONY: debug
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debug: CXXFLAGS += -O0 -g
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debug: CXXFLAGS += -O0 -g
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@@ -28,3 +25,9 @@ debug: clean bin/swarm
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clean:
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clean:
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$(RM) obj/*.o
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$(RM) obj/*.o
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$(RM) bin/swarm
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$(RM) bin/swarm
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-include $(DEP_FILES)
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$(OBJ_DIR)/%.o : src/%.cpp
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mkdir -p $(@D)
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$(CXX) $(CXXFLAGS) -MMD -c $< -o $@
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15
README
Normal file
15
README
Normal file
@@ -0,0 +1,15 @@
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# swarmc
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A [Particle Swarm
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Optimisation](https://en.wikipedia.org/wiki/Particle_swarm_optimization)
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visualiser in C++. Run with `swarm <iteration count>` and enjoy the pretty
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colors. Pressing `h` will print out a help menu.
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Requires an ANSI terminal (emulator) with support for 24-bit colours to render.
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The implemented showcase works for `R^2 -> R` functions, but the underlying code
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can work for much more, including for spaces other than real spaces (see the
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type parameters in `Agent` et al).
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Supports dynamically changing Particle parameters.
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Although not implemented (yet!), the code supports arbitrary swarm topologies
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@@ -1,5 +1,6 @@
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#pragma once
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#pragma once
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#include <cmath>
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#include <cstddef>
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#include <cstddef>
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#include <functional>
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#include <functional>
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@@ -7,13 +8,37 @@
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#include <vec.hpp>
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#include <vec.hpp>
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#include <vector>
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#include <vector>
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/**
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* An Agent in a Particle Swarm Optimisation simulation.
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* #T is the type of the position vector the Agent uses.
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*/
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template<typename T>
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template<typename T>
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struct Agent {
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struct Agent {
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/**
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* Type of the fitness function.
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*/
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using F = std::function<float(T)>;
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using F = std::function<float(T)>;
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/**
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* Moves the Agent along its velocity by a factor of #dt.
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*
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* The parameter #dt is useful when drawing the Agent moving faster than it
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* #tick()s.
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*
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* @see: step()
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*/
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virtual void move(float dt) = 0;
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virtual void move(float dt) = 0;
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/**
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* Steps the algorithm values one tick forward.
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* Warning: Does not move the Agent. Use #move() for this
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* @see: move()
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*/
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virtual void step() = 0;
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virtual void step() = 0;
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/**
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* The best position this Agent has seen during its lifetime.
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*/
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virtual std::pair<float, T> best() const = 0;
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virtual std::pair<float, T> best() const = 0;
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Agent(F f) : f(f) {}
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Agent(F f) : f(f) {}
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@@ -23,6 +48,8 @@ protected:
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template <typename A>
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template <typename A>
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concept ParameterChangeAlgorithm = requires(A alg, float f, unsigned int i) {
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concept ParameterChangeAlgorithm = requires(A alg, float f, unsigned int i) {
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// initial viscosity, initial nostalgia, initial peer pressure, current
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// iteration, max iteration
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{ alg(f, f, f, i, i) } -> std::same_as<vec<3>>;
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{ alg(f, f, f, i, i) } -> std::same_as<vec<3>>;
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};
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};
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@@ -45,6 +72,20 @@ namespace ParamChange {
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};
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};
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}
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}
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};
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};
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template<auto steepness = 3>
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struct MTanhAlg {
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vec<3> operator()(
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float visc, float nostal, float peerp, int curr, int max) {
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float pct_done = (float)curr / (float)max;
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float scale_factor = (std::tanh(steepness * (pct_done - 0.5)) + 1) / 2;
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return {
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visc - (0.9f - 0.4f) * scale_factor,
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nostal - (2.5f - 0.5f) * scale_factor,
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peerp + (2.5f - 0.5f) * scale_factor,
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};
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}
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};
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};
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};
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template<std::size_t N, ParameterChangeAlgorithm A = ParamChange::MLinAlg>
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template<std::size_t N, ParameterChangeAlgorithm A = ParamChange::MLinAlg>
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@@ -54,6 +95,16 @@ struct Particle : public Agent<vec<N>> {
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void move(float dt=1) override { position = position + velocity * dt; }
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void move(float dt=1) override { position = position + velocity * dt; }
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void step() override {
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void step() override {
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// Get the new parameter values
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vec<3> params = alg(kviscosity, knostalgia, kpeer_pressure,
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curr_iter, max_iter);
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viscosity = params.x;
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nostalgia = params.y;
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peer_pressure = params.z;
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curr_iter++;
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velocity = viscosity * velocity
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velocity = viscosity * velocity
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+ nostalgia * (pb_pos - position)
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+ nostalgia * (pb_pos - position)
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+ peer_pressure * (peer.best().second - position);
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+ peer_pressure * (peer.best().second - position);
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@@ -63,15 +114,6 @@ struct Particle : public Agent<vec<N>> {
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pb = y;
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pb = y;
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pb_pos = position;
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pb_pos = position;
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}
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}
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vec<3> params = alg(kviscosity, knostalgia, kpeer_pressure,
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curr_iter, max_iter);
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viscosity = params.x;
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nostalgia = params.y;
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peer_pressure = params.z;
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curr_iter++;
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};
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};
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const float kviscosity = 0.9f;
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const float kviscosity = 0.9f;
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@@ -146,7 +188,7 @@ struct Swarm : public Agent<vec<N>> {
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const std::vector<Particle<N>>& get_particles() { return particles; };
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const std::vector<Particle<N>>& get_particles() { return particles; };
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Swarm(Agent<vec<N>>::F f, unsigned max_iter = 150)
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Swarm(Agent<vec<N>>::F f, unsigned max_iter)
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: Agent<vec<N>>(f), max_iter(max_iter) {}
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: Agent<vec<N>>(f), max_iter(max_iter) {}
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private:
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private:
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unsigned max_iter;
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unsigned max_iter;
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35
src/main.cpp
35
src/main.cpp
@@ -1,4 +1,4 @@
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#include "screen.hpp"
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#include <screen.hpp>
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#include "vec.hpp"
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#include "vec.hpp"
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#include <cmath>
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#include <cmath>
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#include <cstdio>
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#include <cstdio>
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@@ -16,7 +16,13 @@ int
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main(int argc, char **argv) {
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main(int argc, char **argv) {
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int iter_count;
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int iter_count;
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if(argc < 2) iter_count = 100;
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if(argc < 2) iter_count = 100;
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else sscanf(argv[1], "%d", &iter_count);
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else {
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int scanned = sscanf(argv[1], "%d", &iter_count);
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if(!scanned) {
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printf("Usage: %s <iteration count>\n", argv[0]);
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exit(1);
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}
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}
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Swarm<2> swarm(f, iter_count);
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Swarm<2> swarm(f, iter_count);
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Screen scr(80, 24);
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Screen scr(80, 24);
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@@ -63,19 +69,33 @@ main(int argc, char **argv) {
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auto update_and_draw = [&]() -> void {
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auto update_and_draw = [&]() -> void {
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scr.draw();
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scr.draw();
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auto [y, x] = swarm.best();
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printf("\033[30;40m\33[2K\r\033[48;2;%d;%d;%dm"
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"Current best: (%f, %f) = %f\n",
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255, 255, 255, x.x, x.y, y);
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};
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};
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// We draw to the screen at a rate of `kFPS', but step()ing the swarm at
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// this rate would be far too fast to be interesting to look at. On the
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// other hand, step()ing once a second is too slow.
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//
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// So, we step() every quarter second. To line up the move() so that a unit
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// move() happens preceding each step(), we also need to move as fast as
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// we've shortened our step() interval.
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for(int i = 0; i < iter_count * kFPS/4;) {
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for(int i = 0; i < iter_count * kFPS/4;) {
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if(!pause) {
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if(!pause) {
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scr.clear();
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scr.clear();
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update_and_draw();
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update_and_draw();
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// Since we step() 4x a second, we need to move() 4x as fast as moving by dt
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// each frame.
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swarm.move(kDT * 4);
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swarm.move(kDT * 4);
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if(i % (kFPS/4) == (kFPS/4)-1)
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if(i % (kFPS/4) == (kFPS/4)-1)
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swarm.step();
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swarm.step();
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++i;
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++i;
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printf("Current iteration: %d\nCurrent frame: %d\n", i * 4 / kFPS, i);
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}
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}
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if(frame_step) {
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if(frame_step) {
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@@ -146,12 +166,15 @@ main(int argc, char **argv) {
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update_and_draw();
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update_and_draw();
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break;
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break;
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case 'p':
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case 'h':
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auto [y, x] = swarm.best();
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printf(" movement zoom coloring pause step \n"
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printf("Current best: f(%.10f, %.10f) = %.10f", x.x, x.y, y);
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" W i I K SPC . \n"
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" ASD o O L \n"
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" quit: q \n");
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break;
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break;
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}
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}
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// Wait for kDT (time between two frames)
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usleep(1000 * 1000 / kFPS);
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usleep(1000 * 1000 / kFPS);
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}
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}
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@@ -161,7 +184,7 @@ cleanup:
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enter_canonical_mode();
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enter_canonical_mode();
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auto [y, x] = swarm.best();
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auto [y, x] = swarm.best();
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printf("Best: f(" V2_FMT ") = %.3f", V2_ARG(x), y);
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printf("Minimum found:\n f(%f, %f) = %f\n", x.x, x.y, y);
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return 0;
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return 0;
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}
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}
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Reference in New Issue
Block a user