feat: impl random sampling instead of point light algorithm
Random sampling is available when building with `-DRANDOM_SAMPLING', or with `make randsampl'. The sample counts are rather low, so the output is both slow and noisy, which is why it's disabled by default.
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@@ -9,6 +9,7 @@ The raytracer implements the following:
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- IOR-based refraction
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- Cook-Torrance BRDF (a few other models are left in the code)
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- Primitive object materials
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- Random sampling (build with `make randsampl' to add fireflies :)
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You can move around with WASD and SPC/Z; zoom with I/O, change the exposure with
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+/-, and quit with Q.
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